Exercício:
- Criar tela de menu principal conforme imagem abaixo:

- Criar classe Pais.java (atributos codigo, nome e obs)
* Métodos set's e get's
- Criar classe PaisCtrl.java (atributo static ArrayList<Pais> paises)
* Métodos add(), remove(), getAll(), get()
- Criar a classe JPais.java (conforme imagem acima).
LookAndFeel
import java.awt.*;
import javax.swing.*;
public class LookAndFeelUtil {
public static final String JAVA_LAF = "javax.swing.plaf.metal.MetalLookAndFeel";
public static final String WIN_LAF = "com.sun.java.swing.plaf.windows.WindowsLookAndFeel";
public static final String LINUX_LAF = "com.sun.java.swing.plaf.motif.MotifLookAndFeel";
public static final String MAC_LAF = "com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel";
public static void change(Component c, String laf) {
try {
UIManager.setLookAndFeel(laf);
SwingUtilities.updateComponentTreeUI(c);
} catch (Exception e) {
e.printStackTrace();
}
}
}
import javax.swing.*;
public class LookAndFeelUtil {
public static final String JAVA_LAF = "javax.swing.plaf.metal.MetalLookAndFeel";
public static final String WIN_LAF = "com.sun.java.swing.plaf.windows.WindowsLookAndFeel";
public static final String LINUX_LAF = "com.sun.java.swing.plaf.motif.MotifLookAndFeel";
public static final String MAC_LAF = "com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel";
public static void change(Component c, String laf) {
try {
UIManager.setLookAndFeel(laf);
SwingUtilities.updateComponentTreeUI(c);
} catch (Exception e) {
e.printStackTrace();
}
}
}

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